Factsheet

Developer:
Eddaheim
Based in Copenhagen, Denmark

Founding date:
January 1, 2021

Website:
https://eddaheim.com

Press / Business contact:
william@eddaheim.com

Social:
Twitter
Facebook

Releases:

Phone:
+45 20 15 88 04

Description

Eddaheim is a collective of storytellers and developers creating breathtaking experiences powered by new technologies. We are the home of stories. We are currently developing the action narrative game Neon Knights: Humanity Erased using Unreal Engine 4.

History

Neon Knights: Humanity Erased started as a graduation project from the National Film School of Denmark in June 2019. We developed a cinematic benchmark test of the game running live in Unreal Engine and started seeking funding for a playable prototype.

The benchmark was created with Unreal Engine 4, Rokoko motion capture, Dynamixyz facial capture and a digital copy of Lars Mikkelsen, 3D scanned by Rigsters. We managed to impress the Danish Film Institute enough to finance a playable prototype which we started developing in January 2021.

Neon Knights: Humanity Erased is an action adventure game set in a frozen Copenhagen in the year 2079. The story follows Nik Gates, played by Lars Mikkelsen, a digital exorcist belonging to a secretive order called the Transenders. Behind The Wall of Copenhagen, its citizens are digitizing their consciousnesses and uploading them to the cloud at death. But as any other data, the human spirit is vulnerable to corruption. And should your new eternal life suffer enough corruption, you transform into a monstrous replica of your former self - A Holo. And the Transenders will find and erase you.

We are currently developing a gameplay prototype to demonstrate our combat and investigation mechanics, and are currently looking for new partners and potential investors. Interested? Say hi at william@eddaheim.com!

Projects


Videos

Cinematic Benchmark YouTube

The story of Neon Knights: Humanity Erased YouTube


Images

download all screenshots & photos as .zip (4MB)
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There are far more images available for Eddaheim, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


download logo files as .zip (75KB)
logo
logo

Selected Articles

  • "En suggestiv og uhyre lovende bid af en større dystopi om kontrollen over de kræfter, vores teknologi frisætter. 5 Hjerter"
    - Søren Vinterberg, Politiken (paywall)
  • "De foreløbige prototyper tegner til et exceptionelt udtryk med overbevisende art direction for den futuristiske verdens teknologier og de frostplagede københavnske bygningsværker."
    - Spilordningen ved Det Danske Filminstitut, Det Danske Filminstitut

Rokoko Motion Capture
The motion capture suits created by Danish tech-startup Rokoko proved invaluable to our cinematic benchmark. https:.

Aalborg University in Copenhagen
Aalborg University and their VizArts project provided us with equipment and support for the cinematic benchmark. https:.

Amunet
Amunet Studio provided us with technical support and know-how for our virtual production used in the cinematic benchmark. https:.

Rigsters
Rigsters, a the Danish tech-startup, helped us 3D scan Lars Mikkelsen and create a digital double of him. https:.


Team & Repeating Collaborator

Mark Bansak Iversen
Creative director

Alexander Tange
Narrative director

William Wrede Elung-Jensen
Managing director

Ioannis Koutsoukidis
Programmer

Michał Pikulski
Programmer

Emil Leisner
CG-Artist

Michael Christensen
CG-Artist

Anders Lund Dick
Technical artist

Nikolaj de Haan
Sound artist

Gabriel Wrede Elung-Jensen
Community Manager


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks